Hi
I've been using unity for some time and i am trying to understand how the Sims allows users to import a texture/normal map to use on a floor or wall mesh.
For my current setup i have a tile atlas, which is fine when its part of the game, but if user imported ones becomes a bit difficult to figure out the right way to do. In the Sims you can paint each triangle in each tile individually (i can already do this). But the only way i see doing it, is using submeshes but its still tricky to rearrange triangles - eg removing them from one sub mesh, adding to another submesh when the user wishes to repaint it.
Is there a smarter way ?