Yeah there does seem to be a lot of association of autism and programming. My friends and family have said I've got some kind of autism / assburgers going on, as well as OCD. People without these traits tend to suck at programming imo, because they haven't got the interest / attention to detail. I wouldn't say it worsens autism, more it is well suited and calming, because it gives a fully controllable world (whereas real world is not controllable). Perhaps going a little off topic there (needs its own topic).
I would think in terms of ruining lives, rather than autism, people speak of certain overtime practices in the industry, job uncertainty etc.
18 hours ago, Tom Nook said:
First of all, if your game fails how do you afford living?
Well your questions are vague. You are, I'm guessing referring to 'indies', but the answers vary according to how you approach the money-making side. Here are some options I would rank by financial risk, from the least risky to the most risky
- Don't rely on games to pay your rent - Have another main income source, make games in spare time
- Work making games for a company that pays you wages and takes the risk for you
- Run your own company with games as main income
Also most people would agree this also ranks how crazy you are, most sane people would not rely on games for income, whereas most people who run an indy game company for their income will agree that they are crazy.
Aside from this, most of the principles are similar to investing, don't put all your eggs in one basket, have a certain percentage of solid options, with a smaller percentage of more volatile options etc.
18 hours ago, Tom Nook said:
How much free time do game developers really have?
Again it totally depends on your situation. (1) has the option for more free time as they are not reliant on game for money. (2) may have to work overtime at the job, it depends on the employer. (3) varies according to how successful the business I guess, I couldn't tell you I have never done this.
Most people who should be game developers would choose to spend their free time on gamedev, other free time is only there for life balance and variety.
19 hours ago, Tom Nook said:
And also why do some developers still code when returned home even if they don't have to?
Because they enjoy it.
19 hours ago, Tom Nook said:
Can coding become some kind of addiction?
Yeah sure, like cocaine, on steroids. 