I have been atempting to finish a game for years now. I never do. I always bite way too much and it ends up bittng me back and I end up quitting. To avoid this for my newest project I decided to keep it to the bare minimum I wanted. It would be a mostly 2D game made in Unity, would be using 3d for a few minor things.
The game has 3 sections, battle, encounter and travel. The player has a deck, a level which theyraises by winning encounters and money to buy things, they also have reputation with various factions that may apear in events, which he gains or loses acording to their actions.
Travel
The player has to travel across the world for their great goal.
- The map would use a node system where unlocking a location reveals the path to new locations.
- When players reach a location they trigger an ecounter from a random pool of events.
- Players can return to locations.
- Players can move any amount of locations they want provided the location is unlocked or joined to an unlocked location.
- Traveling may trigger an encounter along the location path.
- Special locations exist that advance the story forward ( 12 diferent locations, the player must visit 3 of 10 then one of the other two will open and all others will lock.)
- Defeating the special location boss will grant you a pick of 2 of their cards.
Enconter
When the player travels things happen
- A Store may give you new cards for your deck that you can purchase, thieves may want to steal your thigns, etc.
- When an encounter happens you are faced with multiple choices to resolve it, some may depend on your stats.
- Encounters have results you save someone, you kill someone, you start a fight, burn a vilage down, etc. This will cause your reputation to change and rewards to be atributed acordingly.
Battle
When the player encounters an enemy and a fight begins the battle would work as a mix of BattleCon and Slay the Spire.
- You know what your enemy will use and its initiative value.
- You have to pick 2 cards, a Style and an Action. This would give you a certain amount of Initiative, Attack and Block as well as possible effects.
- Card power has dependencies on your personal stats.
- The chosen cards get sent to a discard pile for 2 turns, unless they posess the exaust tag, which would destroy them for the rest of the fight.
- Battle ends when one of the HPs reaches 0.
In broad strokes this is what I was planning. What is your opinion? Am I biting too much with this one?