Im designing a 4x sci fi game about war and colonizing planets. Energy generation is an important part so power plants are important! I'd like some input on how this could play out.
Early tech:
Nuclear fission plants. Not so efficient but can be built everywhere.
Solar arrays. Efficiency depends on planet type (clouds etc), distance to star and (possibly) star type.
Later tech:
Fusion plant. Pretty efficient. What can be limiting here? Maybe require lots of research?
Geothermal plants. Needs geothermal deposit (more common on some planets such as "vulcanic" and such).
What else? Something more fictional like gravity wave plant? Antimatter plant? "Fictional gas" - extraction? How would they compare to other types of plants? Pros & cons.
Also good if it is connected to a deposit or node, that can be found on some planets more than others (such as thermal deposits for vulcanic planets).
Non-planet generation:
In Stellaris you can build orbital station around gas planets that generate energy. Can this be developed more? Can you extract energy from gas clouds, plasma storms etc?
Thank you for your feedback!