5 hours ago, Glenos said:
Thing is as a MOBA wouldn't it loose some of the core mechanics such as base building and unit creation? which are some of the things I enjoy in an RTS. Though I have never played a MOBA. Maybe your right and its the path that the RTS genre should head. I just hope that the genre doesnt die. I mean mobile games are taking over with tower defense. I said to a close friend when I can play a strategy game on my phone ill be impressed, he said "havent you heard of clash of clans". I think i died inside when he said that. dont get me wrong i enjoy clash of clans but im hoping for more AOE or C&C on mobile
I honestly hate the idea of RTS and MOBAs being merged. Dawn of War 3 attempted this and the game failed so bad that the developers ended support. This is not the path RTS games should head, and if an RTS game is merging with a MOBA I want nothing to do with that title as do many other RTS fans.
When you merge these two different genres, you're not maintaining a true RTS at heart in the concept, therefor it's not proper to even call the game a RTS based on the core mechanics you see in pure RTS games (Command and Conquer / StarCraft / Age of Empires 2, ect...). I simply believe it was a ploy used to bring in the MOBA fan base and mix it with the RTS fan base in order to generate more sales. The amount of DLC they could sell for hero upgrades in a game like this is insane, and there are a lot of people playing MOBAs now as opposed to pure RTS games.
The lack in overall "success" in pure RTS games is primarily because people are just not into those type of games right now. My generation grew up on RTS games, and the gamers now are playing Battle Arena type games like Fortnite, and MOBAs like LoL. My Command and Conquer is their Fornite or LoL essentially.