Hi there! Me and my team are designing an educational game mainly focused on teaching math to young students age 9 to 13. Now we find ourself in the game design phase where we have to choose the right path to follow before thinking in how to do it. When I was a child, I tried to finish the whole super nintendo / sega genesis game list playing and finishing titles from A to Z regardless of games being boring or funny (that´s how I actually discovered gems like Live a Live, Final Fantasy II or Terranigma :)) this has actually helped me a lot in the creation of games and software in general, I just try to pick diffirent elements from different games to make new creations.
So for this math-game proyect I was thinking in getting inspiration from this gem: Ganbare Goemon: Yukihime Kyūshutsu Emaki a.k.a The Legend of the Mystical Ninja. and that´s why I would love to know your feedback in order to know if this could be a good idea or not.
So my idea is to have a little story like in that game, and let the students explore a town, a planet or wherever where they can play around, beat some enemies, find new items, solve some math puzzles, quests and sidequests, . One of the main element that I liked from the mystical ninja was the possibility to talk to NPC´s who help you obtain new items , buy new things and solve quests that help you go further.. I´m thinking in using this characteristic element of an RPG to actually teach the students new content or test their abilities using the chat relation between player and NPC as well as sidequests.
I also liked a lot the implementation of mini games inside the core game (there are shops in the town where you can play arknoid or even gradius just by spending some coins), a property which we can also use to actually test the students math abilites through the implementation of some mini games.
I really enjoyed the feeling of playing a platform, a good RPG and a beat´em up at the same time with the possibility to explore and play mini games at your own pace and that´s just what I would like to offer the students... the possibility to learn math at their own pace, play different kind of games inside a core game and give them the possibility to buy new items or abilities in order to help them go further in a non-linear story. I´m sure you can understand what I mean if you have played the legend of the mystical ninja before, if not you can take a look of this well done review done by snesdrunk
So, I would like to read your feedback, what do you guys think about that? Do you think it could work?
cheers!