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RTS Unit Production

Started by August 26, 2018 05:44 PM
20 comments, last by Unknown33 6 years, 2 months ago
22 hours ago, Lendrigan Games said:

I highly recommend checking it out for studying other quality-of-life features as well, such as setting unit AI (it's fun to crank out knights that are set to "guard" an enemy general).

You'd think in an RTS game units could be given a variety of orders, commands and prerogatives. Not only this, but you'd think you could set subordinate leaders and rely on AI captains to handle the operations of one base, rather than have to click everything manually and be everywhere at once, a military non-reality that doesn't even make sense.

We will never freeze.

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