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ShaderMap 4.1 Adds PBR and Light Scan Support

Started by August 22, 2018 08:09 PM
0 comments, last by RSI 6 years, 3 months ago

ShaderMap 4.1 is here and is a major update. It brings with it a lot of new features, changes, and bug fixes.

Most exciting is PBR (Physically Based Rendering) Map creation, PBR Materials, and Multi Angle Light Scan nodes.

Check out ShaderMap 4.1 here: https://shadermap.com

I put a lot of work into this version so I hope everyone enjoys the update.

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