I'm working on a turn based hex game and when I planned the animations for the units its turning out to be a lot more than expected. 10 frames for movement in 4 directions, 6 frames for idle animations in again 4 directions and for the attacks more frames. Its a 2d game and I have to sketch/paint/crop all these animations. But I thought I could greatly reduce my work load if I do it the same way the game Darkest Dungeons' does its attack style. All attacks and defense by all units will be one artwork. That's a ton of work gone and it would also look cool.
I'm also not copying Darkest Dungeon's art style, only the zoom in profiles when they attack. What do you guys think?