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Engine to use for browser based online game

Started by August 20, 2018 03:03 PM
2 comments, last by Gengele 6 years, 3 months ago

Hey!

I want to make an online server based game that can be played in a browser. What engine is best suited for this purpose? The game itself will be rather simple, using "locking on" features rather than real time collision/hit detection, if that is a relevant factor. I am looking to make the game with 3d-graphics so that one can zoom/rotate the camera but from a rather distant, isometric view. Any help is very much appreciated! Also, my programming experience is limited.

Unity is the easiest yet most powerful option for this. It can be used to develop and export web based WebGL games, with multiplayer development capability as well. There is a slightly easier option but it costs and has limited 3D capability, which is GameMaker Studio.

There are also web based game engines built with WebGL that are free and open source, the best of which are Playcanvas and Babylonjs, but I am not familiar with their network programming capability.

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53 minutes ago, sprotz said:

Unity is the easiest yet most powerful option for this. It can be used to develop and export web based WebGL games, with multiplayer development capability as well. There is a slightly easier option but it costs and has limited 3D capability, which is GameMaker Studio.

There are also web based game engines built with WebGL that are free and open source, the best of which are Playcanvas and Babylonjs, but I am not familiar with their network programming capability.

Thank you very much! I will give Unity a try.

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