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What are some good books on 2D game engine design

Started by August 01, 2018 08:25 PM
1 comment, last by Pascua2019 6 years ago

Does anyone have any recommendations for good books on game engine design for 2D games that a beginner would comprehend? I'm not looking for something pertaining to a specific language or anything, but something that will give me a good understanding of game engines in general that I can then apply to my own projects. Basically, I'm self taught up to this point and would like to expand my knowledge. Thanks.

Hi!

One book i know that teach you how make a generic 2D game engine is :

Programming 2D Games - by Charles Kelly

http://www.programming2dgames.com/

Its in C++.But if you are enough smart you can take the concept and port to another language.

 

The other book i know is :

Game Engine Architecture ( now is in Third Edition ) by Jason Gregory ( a member of Naughty Dog ).

https://www.gameenginebook.com/

Its mainly a 3D game engine book but have well documented the structure of a engine and you can ignore the 3D themes and put attention on 2D.

 

In my case im interested in Python.The only book i know that teach something is "Game Programming The L Line" by Andy Harris but is from 2007 and im not sure if teach make a engine from scratch or takes something already built in.

 

I hope this helps to you :)

Im interested in make a 2D Game Engine in Python,so i want make questions to someone who know about hardware/programming ?️

I like JRPG,3D platform,Sandbox and Racing games.

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