Does anyone have any recommendations for good books on game engine design for 2D games that a beginner would comprehend? I'm not looking for something pertaining to a specific language or anything, but something that will give me a good understanding of game engines in general that I can then apply to my own projects. Basically, I'm self taught up to this point and would like to expand my knowledge. Thanks.
What are some good books on 2D game engine design
Hi!
One book i know that teach you how make a generic 2D game engine is :
Programming 2D Games - by Charles Kelly
http://www.programming2dgames.com/
Its in C++.But if you are enough smart you can take the concept and port to another language.
The other book i know is :
Game Engine Architecture ( now is in Third Edition ) by Jason Gregory ( a member of Naughty Dog ).
https://www.gameenginebook.com/
Its mainly a 3D game engine book but have well documented the structure of a engine and you can ignore the 3D themes and put attention on 2D.
In my case im interested in Python.The only book i know that teach something is "Game Programming The L Line" by Andy Harris but is from 2007 and im not sure if teach make a engine from scratch or takes something already built in.
I hope this helps to you
Im interested in make a 2D Game Engine in Python,so i want make questions to someone who know about hardware/programming ?️
I like JRPG,3D platform,Sandbox and Racing games.