texturing a sphere primitive
I am trying to wrap a texture on a sphere primitive, but I get
multiple instances of the texture wrapped all around. My code
snippet is:
glTexGeni tcS, tgTextureGenMode, tgmObjectLinear
glTexGeni tcT, tgTextureGenMode, tgmObjectLinear
glEnable glcTextureGenS
glEnable glcTextureGenT
''Draw textured sphere
glPushMatrix
glBindTexture glTexture2D, gaTextures(0)
glTranslated 0, 0, 0
glScaled 0.3, 0.3, 0.3
gluSphere QuadObj, 10#, 16, 20
glPopMatrix
Also, I have a really nice earth texture I want to use, but
it is a 2160x1080 resolution. How do I use a texture that
is not square?
Thanks for your help.
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