We can't help you to break into a protected filetype. Reverse engineering is illegal in some jurisdictions, and as Alberth mentions, we don't have the rights to distribute the files either. (I've taken the liberty of removing the attachment from your post to avoid any potential legal issues.)
You also can't legally distribute a game using those graphics without permission, regardless of whether or not you're making money from it. If there's any chance you may want to distribute your game in any way, whether for free or for profit, you should create your own graphics or find some that are freely available (here's a list of some good options).
That being said...
Doing this sort of work for your own learning purposes, and never distributing the results can be an interesting learning exercise if that's what you're really interested in. It's probably still illegal, but in the kind of pernickety way that doesn't really matter - if you're not distributing anything no one will know and therefore you won't get in trouble.
It's also not a particularly easy project to undertake, and there are probably easier ways of learning. Having mentioned that you're not a talented programmer this may not be the project for you.
But, if you're really set on it, you would need to figure out how the graphics are stored. See if you can find any documentation for the filetype. Get an idea of how similar filetypes work, and see if you can recognise any structure in the file. You know what should be in there from the game, but not how it's stored, in what order it appears, etc. If you do some searching you can probably find some guides on how to reverse engineer a filetype.
I hope that's helpful!