Im making a dungeon crawler/hero management game where you set out for along journey into the wilderness. The idea was that you get further and further away from civilization and the "goal" is to get to the furthest point where the last dungeon with some very tough monster awaits. You would find hamlets and outposts even far away into the wilderness.
Problem is, if there is less and less civilization, how would the heroes buy better and betetr gear? No advanced blacksmith in far away in the wilderness right? The best gear can realistically be found in cities.
So I have to options it seems:
1. Make gear only lootable in chests and by killing monsters (who supposably killed other heroes). But this makes gold (money) sort of useless and I dont want that.
2. Cheat. Let the heroes teleport back and forth to cities already visited to restock and buy hi end gear near the end of the journey. However this makes the survival and "venture far away" aspect of the game (which I also want) very undermined. Also it feels too much like Diablo.
Any ideas?
Erik