On 7/19/2018 at 1:33 AM, cebugdev said:
1. Will they take credits to the game as well or not? maybe arrange special discount that they will be included in the credits for a certain discount or something?
2. can they use their art as portfolio to their company as well or not?
I know that most of the answer will be "depends on your contract or agreement" but what would be the best scenario/contract/agreement for this.
Any professional advice is a great help!
Thanks!
1. Credits are usually discussed as part of the contract. Common options are to list the outsource company, or to list the company plus names. When the agreement allows for uncredited work, most profoessionals will increase the cost since they aren't getting the value of their name on the product.
2. Every contract should include these details. If your lawyer doesn't include them you need a better lawyer.
2a. It is standard to allow everyone to put the product in their portfolio with demos and screen captures of what they did. Sometimes publication is specifically excluded until after the product goes public, the product is cancelled, or a certain amount of time has elapsed; this protects the product owner from premature discovery, and protects the worker so they can talk about what they worked on even if the project fails. This is true for employment contracts as well, industry practice is that individual workers take samples of their work through screen shots and similar even when that isn't explicit in the contract. The assumption is that once the game is publicly released workers should be able to point out features and screen captures to point out "I did that."
2b. Contractors are different from employees, and legally contractors are expected to bring their own tools to the work site, and contractors generally retain ownership of intermediate things they create even when they transfer ownership of the final work. That is, if a contract programming firm creates some custom tools to build a game then generally the contractor owns those tools, not the hiring company. Similarly for art, if artists create intermediate tools they retain ownership of those things that aren't the final product. Not only can they be used in the contractor's portfolio, the contractor continues to own them; unless the contract specifically calls it out the group hiring them has no claim on those tools and intermediate works.
2c. Exclusivity of work is an important part of every contract. Exactly what ownership gets transferred must be explicitly stated in the contract. Anything that isn't specifically transferred is retained by the contractor. The contract should state if the transfer is exclusive to the one company, or if the transfer is nonexclusive and can be reused in future work. Generally exclusive work is more expensive since the contractor cannot reuse it on future projects.
All of this is subject to your lawyer reviewing the contracts. These are items that are frequently redlined in contracts, so expect negotiation on the details if you're working with a professional.