Hi!
Im making a tactical rpg/management game. You control a party of up to 4 heroes in a fantasy setting out to claim riches. I plan to have some classes being able to heal. But how can I square this with "normal healing"? The party travels and searches for locations, and injuries needs to be handled by resting at inns, using bandage etc. Restoring health should be somewhat hard.
Skills use up energy which is restored upon sleep or with potions (which are limited). If some classes can heal this may remove the tention and "cost" of normal healing?
Any idea? Suggestions I came up with:
- Have healing use a secondary character resource (like "spirit") which can be harder to restore so magical healing during travels is limited.
- Dont use real healing but rather give non-permanent buffs that last a fight only (magic shield, temporary damage resistance etc).
Thoughts?