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how do i Create a sports management game from scratch( no programming experience)

Started by July 16, 2018 11:12 AM
2 comments, last by CrazyCdn 6 years, 4 months ago

Helllo

I want to create a hockey management game that is pure simulation and no game play offline singel player game on ios . the games would be simulated instantly but stats like assist, goals +/- saves, turnovers takeaways, hits... would be shown after the game. I would like to create player attributes speed, passing, shooting hits defending and offensive and defensive awernesss and also their heights and weights. And have the game simed based on a teams attribute that is based on the overall player attribute. I would like to have a trading and drafting system. the trading system based on first how good the team is if the team is top 25%, they would be trading away young players with potential but not high overall for players with overall but old age. and the opposite for teams with low 25% overall. the average team would have no specific trade in mind. There will be a draft based om overall and potential but potential would not be shown on the draft day. they will be shown a year after the player is drafted. there will be a standings table as well as players stats table where you can sort on all kinds of stats. It will have player progression system where young players will 80% reach their potential and the potential will start to drop after a player hits 33. It will auto generate young players on every draft day and retire players that potential is 0 which is about 3-5 years after there potential starts dropping.

I know this is a very ambitious project and I whom is only a highschool student with no programming experience is nearly impossible to accomplish but i am willing to start small like Create a simulation with 1 stat and create a databas with 1 stat and work my way upp from there. Do you have any advise on which language to learn, how these things that i named above can be create, and which books or tutorials i should use to help my learning process and any additional advise is welcome.

Thanks in advance!!!!

 

1 hour ago, Liu Angyan said:

Helllo

I want to create a hockey management game that is pure simulation and no game play offline singel player game on ios . the games would be simulated instantly but stats like assist, goals +/- saves, turnovers takeaways, hits... would be shown after the game. I would like to create player attributes speed, passing, shooting hits defending and offensive and defensive awernesss and also their heights and weights. And have the game simed based on a teams attribute that is based on the overall player attribute. I would like to have a trading and drafting system. the trading system based on first how good the team is if the team is top 25%, they would be trading away young players with potential but not high overall for players with overall but old age. and the opposite for teams with low 25% overall. the average team would have no specific trade in mind. There will be a draft based om overall and potential but potential would not be shown on the draft day. they will be shown a year after the player is drafted. there will be a standings table as well as players stats table where you can sort on all kinds of stats. It will have player progression system where young players will 80% reach their potential and the potential will start to drop after a player hits 33. It will auto generate young players on every draft day and retire players that potential is 0 which is about 3-5 years after there potential starts dropping.

I know this is a very ambitious project and I whom is only a highschool student with no programming experience is nearly impossible to accomplish but i am willing to start small like Create a simulation with 1 stat and create a databas with 1 stat and work my way upp from there. Do you have any advise on which language to learn, how these things that i named above can be create, and which books or tutorials i should use to help my learning process and any additional advise is welcome.

Thanks in advance!!!!

 

Do you have an iMac, Mac Mini or an MacBook? If so, you can download Xcode and pick up the SWIFT programming language. You'll also need a developer account which can run you $99 USD per year if you want to deploy your app.

https://developer.apple.com/xcode/

https://developer.apple.com/swift/

https://docs.swift.org/swift-book/LanguageGuide/TheBasics.html

There are other ways to develop for iOS on different platforms and languages, but the above is the easiest way to get started.

I wont be providing "methods" to make such a game because without a foundation in development and programming that information would be meaningless right now. Long story short, it's just spreadsheet data displayed, and the data will change depending on user events, actions, and RNG based simulation.

 

Programmer and 3D Artist

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Honestly, Unity and C# for someone just starting out.  Unity compiles to iOS with the correct license and from my understanding you can simulate it running on iOS if you don't have a iMac, Mac Mini or MacBook.

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

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