4 hours ago, Oberon_Command said:You need to imagine a world where all the physical rules are made up by humans and humans can change those rules at any time.
Regardless how phisic rules made autopilots have to drive takig care about it rules, automatic doors have to react to approached player, tanks have to aim his turrets and so on. So game AI and automation and real robotics algo have very similar or even same background. Of cource it is a huge difference that ingame virtual measuarment tools not affected by natural effects, so works with devilery precission without any black magick involved. Also it is main huge difference - games simulates so big world with so different automation in so much instances so any real world automation system jittery smokes bamboo far away. So why not to use a well-proven algos and metodologies that intended to help build control systems that can be easyly tweaked by data driven way and in most cases self-regulated into game development?