Hello!
So I have been designing the ground work for a video game and these are the damage types & their effects. i been designing the combat system for a couple years now and i think it is pretty balanced, i was jkust curious what anybody/everybody else thanjks!
If there is any problems here let me know so i can iron it out, thanks!
(Blunt)
Staggers movement for a brief second (less than 1 second can stack).
(Piercing)
Reduces damage dealt by 70% for 6 seconds.
(Slashing)
Deals additional 245% per bleed condition of base damage over 6 seconds.
(Cold)
Reduces movement speed, fire rate, and attack speed by 50% for 6 seconds.
(Electricity)
Deals additional 50% base damage to enemies within 5 meters of target, stuns shortly.
(Fire)
Deals additional 350% base damage over 6 seconds, causes fear on target.
(Poison)
Deals additional 450% base damage over 8 seconds.
(Force)
Knockdown and stuns target and enemies within 5 meters.
(Acid)
Reduces current Armor by 25%, permanently.
(Poison Cloud)
Target and enemies within 3 meters suffer poison damage and condition.
(Magic)
Reduces maximum spell shields by 75% for 4 seconds and drains 100 mana.
(Chaos)
Confuses enemies and they may target their allies for up to 12 seconds.
(Plague)
Reduces current and maximum health by 50% for 8 seconds.
EDIT - Feel free being as honest/brutal as needed you will be completely Justified owning, knowing I naught good.