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New idea concept for an RPG "Active Turn Based Battle System"

Started by June 27, 2018 03:34 AM
24 comments, last by Gnollrunner 6 years, 5 months ago

The Lord of the rings characters are copyrighted. The idea of a fantasy story set in a fantasy world isn't.

Copyright can only be assigned to something that is made. Frodo the hobbit is a copyrighted character but Hobbits is a copyrighted name, halflings is an idea.

Legolas the elf is copyrighted but elf is a public domain name for a race.

 

3 hours ago, ramdy said:

I could call it "The Ring of the Lords" but the story to happen in the middle earth,

The Ring is a copyrighted name for a key item of a story set in middle earth; so your idea is possibly infringing on copyright.

"The Crown of the Lords" a story set in middle earth is not a infringement of copyright, because none of those are owned IP yet. Middle earth is public domain; although Tolkien's Middle Earth, characters and names is copyrighted.

Note: Tolkien's Middle Earth, by adding the name infront it is made clear that it isn't the public domain name.

 

The contend made for the story and written down, can be copyrighted. The same way RPG characters can be copyrighted. A Battle system can also be copyrighted, once it exists; but it only protects people from cloning it directly.

 

People can still make battle systems similar to it, or improve on the idea. Assassin's Creed VS Shadow of Mordor is a good example. By not using any Assassin's Creed copyrighted content, Shadow of Mordor made a similar game from scratch.

 

...Ok, now I'm starting to get annoyed with the whole "copyright" subject. 

Especially because;

1.  I just put that in to let everyone know that i would do everything in my power to protect my idea, and what those options were I was looking into as stated in the beginning. 

2.  It almost seems as if some do not like the idea I would like to try and protect the concept I have.

3.  No one knows or seems to care on what its details are or what it's based on, when I just wanted know if anyone was interested in helping me out with working on it.  But, no I'm mostly told that I can't copyright it when was never to the focus of this post.

4.  Most have not bean encouraging.  when giving advice you don't shoot people down. (So good thing I'm stronger than that...)

5.  Lastly,  I have no intention of copying "The Lord of the rings" or anyone else's story.  (I have a few of my own...)

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1 minute ago, sailorduck77 said:

2.  It almost seems as if some do not like the idea I would like to try and protect the concept I have.

We all want to protect our ideas, but the law doesn't allow you to lock down 'thinking'. Any lawyer can explain this to you, and I'm still suggesting you meet up with a lawyer to go over this in depth, not on the forums here. Once you understand how this all works, have that lawyer draft up an NDA for you.

2 minutes ago, sailorduck77 said:

3.  No one knows or seems to care on what its details are or what it's based on, when I just wanted know if anyone was interested in helping me out with working on it.  But, no I'm mostly told that I can't copyright it when was never to the focus of this post.

You said you wanted to protect your idea, so why would people publicly come out and ask for details about your system? If you want to start a new thread under Game Design to talk about your idea then go for it. So I'm a bit confused on your statement here? Are you looking for random people to sign your NDA and talk about your system? If you're concerned with the protection of an idea, I wouldn't be sharing it with people you don't know and people you don't trust online either way.

The part about copyright came into play because you're talking about protecting your work.

6 minutes ago, sailorduck77 said:

4.  Most have not bean encouraging.  when giving advice you don't shoot people down. (So good thing I'm stronger than that...)

I'm not sure who is shooting you down here, people will post their opinions because it's an open forum. If I listened to everyone that ever told me I couldn't make it happen I wouldn't be self-employed, I would be working for someone else in a tiny cubicle. You need to learn to take the good information and the positive, and focus on where you want to take your idea. If other people don't believe in you, then too bad. Only by doing will you find out if this idea becomes a success in an actual game.

8 minutes ago, sailorduck77 said:

5.  Lastly,  I have no intention of copying "The Lord of the rings" or anyone else's story.  (I have a few of my own...)

I would ignore that post and move on. It has nothing to do with your combat system anyhow.

 

Maybe you need to work more on finding out how you can materialize this "idea" and less on trying to protect something that isn't even in a tangible state right now. Any veteran that has been around long enough can tell you ideas are a dime a dozen, and what matters is the implementation.

Programmer and 3D Artist

1 hour ago, sailorduck77 said:

I just wanted know if anyone was interested in helping me out with working on it.

As you are new to game development it will be hard for you to find anyone willing to help you.

Any person with skills that will be useful to you, could start to learn how to make there own games, just like you are starting now. Except these developers would have an edge, like art skills or programming skills, that allow them to achieve more faster.

Just like you need skills from the people who join your team, team members will be looking for developers good at making games.

 

There is also another reason people won't be willing to help, game development is best learned by making mistakes. Fail Fast and fail often.

 

1 hour ago, sailorduck77 said:

4.  Most have not bean encouraging.  when giving advice you don't shoot people down. (So good thing I'm stronger than that...)

The thing is it isn't like anyone is really shooting you down, it is more like everyone is stating opinions and watching to see what you do. The fact that so many people read the topic and responded shows just how many are interested in a new RPG system.

I don't really know about the others, but you have my attention.

2 hours ago, sailorduck77 said:

3.  No one knows or seems to care on what its details are or what it's based on, when I just wanted know if anyone was interested in helping me out with working on it.  But, no I'm mostly told that I can't copyright it when was never to the focus of this post.

 

Here's the thing.... Everyone has ideas. Ideas are really a dime a dozen. Sure, your idea may (or may not be) good, but unless you can really prove it to people, they aren't going to take that much notice especially coming from someone inexperienced.

I've been a programmer for over three decades. I've mostly worked in the semi-conductor industry doing custom tools.  I consider myself a pretty experienced programmer. However, I'm really a noob as far as game development goes. I'm now trying to make something that I hope will be mind blowing, but I know that it's not worth squat unless I can show it to people. Sure, it would be great if I could get a bunch of people to help me, since I'm doing something big that one person can not complete on his own. At the same time, I realize if I want people to take me seriously I had better show them something cool, or put up a lot of money. Since I can't do the latter, I'm working hard on the former.

If you go to game development web sites you will sometimes find posts by people who have zero experience, yet seemingly think that their ideas are so good that people should just flock to them, or at minimum get really excited about their ideas.  Everyone's seen it all before. You either have to A) have money or B) be able to do something yourself.  I wouldn't be worrying about the copyright stuff at this stage. Try to develop some skills so you can get started yourself on proving your concept. Either that or talk to your rich uncle Bob.

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