Since the end of high school, I’ve bean trying to think of a good alternative to the Japanese turn based RPG Battle System for controlling multiple characters in a battle.
Watching the characters move forward to attack, then move back to their original place just looks ridiculous.
the battle environment almost always are not the same as the location where the player is in the world of the game (this dose not bother me too mach). How ever, I feel that the environment should have at least have different effects and variables on the battle.
During my time in the military I had an epiphany that the solution was looking for was already out there in another type of game and was never applied to an RPG. In addition, i believe that this idea is something "Square Enix" and other Japanese game developers have bean looking for with their new final fantasy series and etc. So, I'm thinking by changing the conceptual rules and adjective scripts in one those other type of games that one can make a new type of "Active Turn Based Battle System" for controlling multiple characters RPG's. Or maybe, build one from scratch... however my point is that the next step of "Active Turn Based Battle System" for RPG's is already bean done and as far as i can tell no one sees it.
currently I'm put this idea into power while looking into how i can maybe copyright it; in doing so, I'm also looking for help and pointers in the right direction, and seeing if anyone wants in the idea.
In addition, I'm sorry for the lack of info however since that I feel that this is one really good idea that i have i'm doing my best not to lost it. So something like; what is that other type of game might be? I realize could be the thing that allows me idea to be stolen.