I'm working at a mario clone right now, and I'm not so sure about the method which I should utilize for detecting and handling the collision. I did read and watched about GJK, and even implemented kind of the half of it (I'm only able to detect the collision), but I don't know how should I resolve the collision, nor if this method of detection will be able to resolve the "bullet through paper" problem that could arise because of the acceleration.
Here a little video of the GJK (when turns blue, it's colliding) : https://www.youtube.com/watch?v=qafq116kPsE&feature=youtu.be
Any thoughts about the collision method most suited for this kind of game?