Hello everyone, I'm excited to have finally worked up the courage to participate in this community, I look forward to meeting you all!
My name is Elijah, and I'm a somewhat-recent graduate from a game design bachelor's program. I was aware before I started that career prospects in the game industry could seem pretty challenging for a newcomer, and figured I'd be up for the challenge. In the year or so since I graduated, I've worked on several projects, mostly by myself, and run into roadblocks of one sort or another on each of them (mostly relating to scope, but also some things that I'll mention in a bit). Because of this, I have some things, but not much, on my portfolio to show for my efforts.
I can speak more about any of these things at length if it helps, but my general concern and line of question is around how exactly I should gauge my current status, competencies, contents of portfolio, etc. My primary studies were as a designer, and I'm very comfortable doing that sort of work, but I also have a good deal of experience doing development out of necessity.
To be direct, what exactly should I be capable of to be confident in my capacity to get hired, and perform well in my position? I've had so little dialogue with people in the industry around this that I effectively have no idea of how my current capabilities measure up to what employers would expect from me. Maybe that's the wrong question entirely, let me know if that's the case. My goal here is to become better informed, know what my next steps should be, and hopefully gain some confidence in the somewhat terrifying (to me) job market. Wouldn't hurt to meet some new people either.
I can provide skills, portfolio website, resume, etc. at request, but at the time of writing I'm not entirely sure what would be most needed, and I hope not to clutter up the post unnecessarily.
I anticipate your feedback, and hope I haven't done too poorly trying to jump into a new community.