Hi all,
I'm currently designing the combat system for an ARPG in the vein of Diablo, but not medieval. At this moment, I'm thinking which weapon/weapon types to include. Briefly, I'm thinking about the different roles/builds players might want to make and which weapon types would go with such builds. Ideally, the weapons should allow for plenty of play style variability, without being overly complex (and consequently useless).
In terms of weapons and roles, what would you say to the list below? [NB: scaling would work more or less like in Souls series]
Pistols (All-arounder) --> I suppose if there are pistols, then I also must let players dual-wield them, but not sure how to handle this yet
Damage: Low to Average
Scaling: Average to High
Speed: Fast
Range: Average
Crit %: Average
Crit Dmg: Average to High
Shotguns (Area)
Damage: Low (per pellet, total Average to High)
Scaling: Low to Average
Speed: Slow to Average
Range: Short
Crit %: Low
Crit Dmg: Average
Rifle (Crit/High Damage)
Damage: High to Very High
Scaling: Average
Speed: Slow
Range: Long
Crit %: High
Crit Dmg: Very High
Automatic Rifle (Crit Proc)
Damage: Average
Scaling: Average
Speed: Fast to Very Fast
Crit %: High to Very High
Crit Dmg: Low to Average
Two-Handed Weapon (Stagger, makes foes few moments inactive)
Damage: High to Very High
Scaling: Average to High
Speed: Slow to Average
Crit %: Low
Crit Dmg: High
Bladed Weapons (1H, Bleed)
Damage: Low + Low to Average DoT
Scaling: Average to High
Speed: Fast
Crit %: Average to High
Crit Dmg: Low
Dual-Wield (Defensive, Increase Defense and add Riposte Effect)
Damage: Low to Average
Scaling: Average to High
Speed: Average
Crit %: Low to Average
Crit Dmg: High