Hi
Im doing a turnbased strategy game like (the management part of) total war. It's near sci-fi post apoc, you control an empire in ww3. The map is risk-like (each managemable "city" is a region of land such as "Iberian peninsula" or "west coast US").
There is 4 turns to a year (but i might change that to 2) so each turn is 3 months. Realistic army movement in the modern age wouold mean you can pretty much go anywhere on the globe in 3 months. I dont want that. I want it to take time (turns) to manouver to the other side of your empire, and have fronts and guarded territory behind the front.
But how breaking to immersion is it to have armies move only let's say a third of the US width per turn (which would be the typical distance of a single region)? Or any other comment on this issue?