Hi
Im doing a turnbased strategy game like (the management part of) total war. It's near sci-fi post apoc, you control an empire in ww3. The map is risk-like (each managemable "city" is a region of land such as "western europe" or "west coast US").
Im thinking about leaving army/navy movement "free", meaning they move on a high-resolution grid instead of jumping between the actual regions (which is normally what these games do).
See pic below for an example. You move both your armies (blue rectangles. The rightmost army will move along the lines into the western region) into the western region and press end turn. Both these armies will then fight in that region and try to conquer it. Is this too wierd? It gives distance a better feel than single-jump between regions, but might become unclear to the player. (basically an army/navy is always in a single region (the region "under" the current tile), it just uses the real distance when moving around).