Hi!
Generally -
I would like to understand, that what kind of steps are required if I'm planning to create a weapon for a first person shooter game. I'm interested in making every aspect of a weapon. Shape, colour, muzzle flash, sound effect, accessories, projectile, shape of cartrige case, (and the sound of when it falls ), penetration, bullet physics, so everything.
In practice -
- What are the subsets and sequences of the required processes (the different structures of the processes - eg. digitalization, making the files, coding in engine edtior etc.)?
- I watched an unreal engine 4 tutorial about creating an m16. The applied file contained an 'OBJ.' and a 'TGA.' file. What processes are required to create such files (e.g. how can I digitalize my weapon and make a 3D model?)
- What kind of experts I need (and where can I find them)?
- Is there any differences in using different - but modern - engines? I mean is there any specific file formats that needed besides 'OBJ.' and 'TGA.' files?
- I learned what I could about the core functionality of engines and terminology, but I still lack the knowledge about the big picture - so any summary of the requires steps will be appreciated!
Thank you very much for helping me! If there are any insights or suggestions I would be very grateful!