My 2D top down oRPG is finally coming to a point where i need to build atleast a test environment or preferably the first area of my game. Retiling the same spot in the world over and over to test features just isnt cutting it so i made an attempt.
I have made a town of 6 houses with some quest areas surrounding it, a graveyard, a farm, etc. As i run around my town testing my quest system it makes the town feel way to large not to mention its hard to look at. I spend longer walking to my quests than completing them even if the fighting balance feels great while doing it. It wouldnt be so bad if it was nice to look at, my detailing of the buildings and environment just sucks.
I google to find guides and tutorials to find very little, either my wording sucks or this just isnt a big problem in the 2d game design world? Ive been trying to use youtube which gives a mediocre feel to it or its not quite the topic i think i want. Can anybody help me based on this description of my problem? I'm not sure what exactly i need, how to map smaller? How to enrich my world through details? Ways to create balance through world development?
Its a few hours of world building so far, nothing i wouldnt toss and restart on. The rest of the features have countless hours and long nights put into them so its only right i make the world perfectly.