So im creating a RPG system, where you fight 1vs1. Every enemy is different and have a different personality. I want to implement a flee option if you dont want to fight him, but I need some advice for what will be better:
Option no. 1: Flee will be purely random and something like escale from fight. if you are higher level, there is higher chance for succesful flee, and if you are lover level, you have a smaller chance for flee.
Option no. 2: Flee will be something like you giving up a fight and enemy wiil decide if he lets you flee. For example, if enemy is evil, you wont be able to flee, but if you are fighting a good guy, he will let you flee.
Option no. 3: It wont be flee, but the button will change depending on yours and enemies level. If you are small level. the button will be "give up(flee)", but if you are a high level the button will be "walk away".
In my game, if enemy HP is under some point (will to fight), he will give up, and you have option to keep fighting, or spare, or steal him.
What will be better, should FLEE be run from fight, or like give up, or option no. 3 ??. With option no. 3, I dont know what would be the middle ground, if you are both the same (or similiar) level.