17 hours ago, Noddy92 said:What is the best way to calculate action points or time units for one-two system?
Do you mean for a hybrid system? I thought the point of the one-two system is forgo the whole action point thing.
I suppose you could still use attributes to influence action extent (how far you can walk, maybe which abilities you can take). Personally, I don't much like to have the "AP attribute", as it becomes kind of a dump stat that you pump until you can use X and Y in the same round. Have you thought about reducing the required AP for actions based on related attribute (strong guys can swing the hammer more, bot not necessarily run more)?
It perhaps just need to be as simple and transparent as possible (e.g. every 2 STR = -1AP or something like it) to avoid becoming overwhelming.