First, a little background information. Please bear with me. If you rather not, you can skip my rambling (which I've spoilered) and scroll down to the main points of the topic.
Primarily, I'm an artist. I love art. I like creating art.
I'm a freelance artist/graphic designer residing in Malaysia. I'm in my 30s, with no degree/diploma to my name, slim and outdated portfolio (I've expunged most of my old and embarrassing works, and lost half of it when a HDD failed), have poor networking skills, and a limited foothold in any specific art-related industry. In terms of experience (i.e. things I got paid for, not merely done as a hobby), I've done stock art, photomanips, illustrations, vector art, book covers, children's illustrations, logos, game assets, etc... but I never made deep inroads into anything or specialized in any one area. Ironically, what pays the bulk of my bills is not art, but my localization work for a certain very successful game develepor/publishing company (not that I'm complaining, I love translation work and languages in general, and am currently learning a 3rd language, but it isn't my primary goal or purpose).
It sounds like I'm a jack-of-all-trades and master-of-none, with emphasis on master-of-none. And while I'm fine with that, I am a firm believer of constant self-improvement. I like learning and trying new things, even if I don't usually explore them in-depth. I have great admiration for master craftsmen and professionals who truly immerse themselves in their respective fields, but I never had the the same kind of drive these people have inside me. I like to sample stuff, then move on. This is probably a character flaw, and a career handicap; some would say, but my positive spin on it is that it helps broaden my mind.
I don't think my life is all that bad, it's fairly comfortable in fact, but it feels like it's lacking ambition. I would like to create or help create something epic one day; a visual novel, or a game, or just some mind blowing piece of illustration... but that is not likely to happen in my current state. I need to grow my skills, gain more experience, produce more art and work my way there. Which field I should focus on doesn't matter to me.
So where does game development fit in all this? The answer is simple and straightforward; it's one of many things I can create art for, so I want to make a foray into it.
If you're curious about my work, you can see it here: https://amade.deviantart.com/gallery/
I used to have a proper portfolio site, but I've pulled it down pro tem while I focus on rebuilding my portfolio.
So here's the meat of the issue...
I want to make games so I can make art for it. It doesn't have to be original, or complex. But it has to be playable, and possibly interesting enough for people to try it even if just once. Ideally, I should just make art for other people's games, but I'm not in a position where I have the necessary skill/experience/portfolio to attract potential collaborators or employers, and the few games I have managed to get into have either stalled or failed completely.
Short-term goals:
- Learn to make small, simple games;
- Make art for games;
- Make connections with game developers and other artists.
Long-term goals:
- To actually have something worthwhile in my portfolio related to game art;
- To break into the game industry.
Tools and skills I have:
- Aptitude for art, with proficiencies in a variety of areas (conceptual, vector, dot-pixel, texturing, etc);
- Various art related software and hardware;
- RPG Maker VX Ace (I got this from a Humble Bundle ages ago, but never really got to learn how to use it).
- Good people skills (is it weird that I can have poor networking skills at the same time?)
Challenges I face:
- Poor coding skills and limited scripting knowledge - I prefer to focus on making art rather than improving this area.
- Limited resources - Heavily reliant on freely available knowledge/tools/assets.
- Completing projects - I've only ever seen my art, what little of it used, in demos. I would like to have a completed game for once, and to do that I will have to start small and simple.
Possible solutions:
- For starters, something that's easy to learn, and I can output within a short frame of time on a regular basis taking into account of my skill level;
- A willing mentor of sorts;
- Cheap courses I can physically attend locally (this is a long shot, but I learn better this way);
- Participate in graphical modding projects of popular games (something I've done for some games, but have little of quality to showcase).
tl;dr, I need a starting point, a way to get the ball rolling and maintain the momentum, as well as advice and guidance along the way.
I welcome any and all input on the matter. Thank you for taking the time to read through to the end.
//amade