Not sure if this belongs here or on the VR forum.
Since this is a rant about business practices I decided to post it in the lounge:
Just finished approving my first Oculus Rift game, and I am very frustrated.
I am a hobby developer, distributing free games of hobby quality.
I have distributed games on other platforms before: Android, Facebook, IPhone, etc...
My goal by publishing to an "app store" is to get people to play my game.
Mostly it's intended for people like you (enthusiasts on various forums) to try it out and give me feedback.
As such what I usually expect to get at the end of the process is a store page where people can download my app to their device.
Since my apps are not AAA attempts, I never expect to get much exposure. I accept the fact that I will be #150 on any store search result. It is not fair to expect any of the app stores to promote my mediocre hobby effort.
That said, I still expect the option to self promote. I still want to be able to post my store link on a dedicated Facebook page, or on the "your announcements" forums, and give enthusiasts access to my work.
And this is where Oculus upset me:
I submitted my game to Oculus, and they approved it as "keys only.".
"keys only" means that I have to give out *one-off* keys to people so that they can download my app.
It means that I cannot post URLs of said game and let people download it ( I need to provide each person with a unique key ).
To add insult to injury, Oculus required me to drop Steam OpenVR support before reviewing my app, and also add their "entitlement" DRM to make sure it doesn't run without their permission.
I spent a day after I had the game ported to oculus adding and testing all of this boring DRM stuff. I could have just uploaded a DRM-free Steam + Oculus executable without going through the trouble of uploading to the store.
What more, there were no suggestions on what needs to be improved in order to lose the "keys only" status.
I am really frustrated at this.
To be honest, I didn't expect to be featured anywhere. I just wanted an easy way to distribute my hobby project to others by giving them a link, and reading their comments. I really find that rewarding with regards to my other hobby projects.
Seems to me that Oculus are being unfriendly to the hobby developer.
What happened to them? I remember that they always had a place for "uncurated experiences" in one form or another.
PS: If anyone has an idea on how I can self-promote my game besides tweeting random keys at people, I would love to hear it.