So, it turns out I'm a bit of an imbecile. I was just telling you how chrono can use nanoseconds. I was using microseconds in the game. It appears to work now. Further testing will be required, no doubt. I'm just going to be in the idiot corner, hating myself.
Server appears to lag behind client every few frames
Good judgment comes from experience.
Experience comes from bad judgment.
Welcome to software development, where stuffing a double precision value into a 16-bit integer blows up half a billion dollars of rockets:
The process of software engineering involves figuring out how to reduce the scope and frequency of failures. You can never fully eliminate them!
enum Bool { True, False, FileNotFound };
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