All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Game Art Books
2D and 3D Art
Visual Arts
Started by
Prozak
December 04, 2001 06:37 PM
-1
comments, last by
Prozak
23 years, 1 month ago
Prozak
Author
899
December 04, 2001 06:37 PM
Hi all, I would like to know the titles of a few good books about 2D image game design, like textures for environments, stuff for websites, textures for skin, etc, etc... What are you guys reading lately? Hugo Ferreira
[
Mercury - An OS on your Browser
|
Mercury on YouTube
]
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Advertisement
Recommended Tutorials
Iocaine Studios
Interviews
Legal Issues for Rookie Development Studios Part II
Business and Law
Load Testing with Locust.io
General and Gameplay Programming
Tiling in DirectX: Part 1
Graphics and GPU Programming
Concerning Lisp
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top