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Looking to make a game, need help with understanding some things...

Started by April 29, 2018 06:09 PM
1 comment, last by Scouting Ninja 6 years, 9 months ago

Hi game devs, I'm looking to make game with a south park the stick of truth type of gameplay(some of it anyways) and the view - 2D third-person or a sidescroller where you can not only move left and right but forward and backwards(not sure of the best way of putting that). As you can probably tell already I have no experience in programming, designing or any part of making a game but I will have someone who will do all of the artistic side of it. So basically I'm looking for the best engine for my project. I've also tried using some engines but I'm too lost in all of this to understand which one should I use for example I'm currently on ue4 but I feel like if I make my game with that It'll be like shooting an and with a shotgun and I'm just going to make things too complicated for myself. And graphics wise I'm not looking for AAA so that side of things probably won't determine which engine I'll pick.

Btw sorry if a lot of it doesn't make that much sense I'm very new to all of this.

Thanks in advance.

54 minutes ago, E.Stoney said:

I'm currently on ue4 but I feel like if I make my game with that It'll be like shooting

Unreal has a lot of nice things but for a game like this it is overkill. Unity would be a better choice. It also uses C# instead of C++ and is easier to learn.

Unity is considered to be the best engine for learning and you are new to game development.

57 minutes ago, E.Stoney said:

2D third-person or a sidescroller where you can not only move left and right but forward and backwards

This is easy to do by mixing 3D world with 2D art.

UDKSpriteSheetExample.png

So you have 2D sprites walking on a 3D floor. This allows you to use things like Unity's navmesh for AI while programming and art still remains 2D because you don't really use height.

 

1 hour ago, E.Stoney said:

I have no experience in programming, designing or any part of making a game

Well this is how we all started. :)

I feel like I should warn you that almost no one made a successful game on the very first try. Like with anything it takes practice and failing to learn how to make games.

The best approach for a new developer is to make small games of each part first. Like making a small game where the character walks around and picks up things to put in a box. Prototype each part and bring it all into one for the final game.

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