I'm trying to make a text RPG that somehow won't get stale after 50 (or 5) enemies. Instead of using numbers I was thinking base-strengths combined with abilities and knowledge (so Bob will never reach lvl 600 and one-shot dragons) The idea is, combat should feel like encounters, playing like a real(ish) battle. Beasts charge attempting a defense break to grapple and brawl, gaining the advantage, but may also flank and confuse depending on your weapon.
The problem is core mechanics and damage system, avoiding traditional HP bars and such. Any ideas or examples?
Also, visually I wanted sort of blurred backgrounds depicting landscape, weather, towns, and enemy outlines. Good idea or no?