What's our view about game engines?
There should be a specific indication in a challenge if game engine use is allowed or disallowed?
The reason I bring this up is because, if begginners participate together in the same challenge real time then it could be pretty frustrating for one to see the game engine user already finished his project while he is still trying to get the game loop right, I think this could even end up skewing the choice of tools in favor of a game engine most of the time, just in order to get it done as quickly as the others ( that are already using a engine).
Having a game engine is clearly a huge advantadge over "write it all yourself", so I kind of lean more toward banning them just to keep the "challenge ground" leveled.
But maybe for some of the challenges the game engine usage may end up being allowed and irrelevant, like in the "implement X alghoritm" , or maybe there could be Game Engine specific challenges that require those.
So basically I'm advocating to not mix "code it from scratch" and "do it in a game engine" inside of the same real-time challenge. What do you guys think?