Hi everyone,
My main goal is to eventually build an extremely simple (graphics-wise/game-physics wise) sports video game in 2D. I am a big fan of the "old-skool" Genesis sports video games. I know some Python and C# but would really like to begin learning C++ as well.
Where I am now:
- My original thought was to continue learning some more C# and C++ before diving into any engine. I am thinking Udemy to take additional courses.
-Perhaps, a tennis or golf game since I do not have to do deal with team-based AI which I have heard is extremely tricky to replicate.
-Not sure, if Unity or Unreal is suited for sports game development? If one is better than better for 2-D based games, but I definitely want to learn both C# and C++.
-Is it a realistic goal, to build a simple sports game (basic graphics and physics-- think Genesis or even early 90s DOS)? This goal is just for myself, I am not looking to make money off of this game but just some self-satisfaction that I can build it.
Lastly, I know enough programming to build ROM editing tools in C# but that is the extent of my programming, with the exception of some simple Python scripting.
I would appreciate anyone's input and thanks for taking to time to read this and/or respond.
Thanks,
DK