I'm having some problems trying to figure out why my application won't draw the triangle I'm telling it to draw on the screen. After every single gl call in my code I check if glGetError() isn't equal to GL_NO_ERRORS, however it always is so I don't have any errors or anything to use when debugging. I'm literally clueless as to why my application won't render the triangle. The only thing that the window displays is a grey background since I set the clear color to be grey.
It would be nice to get some tips as to what to do when your OpenGL window isn't displaying anything and glGetError() returns nothing of use.