45 minutes ago, gameteacher said:
The second thing you wrote is particularly relevant to hs kids.
Personally I think it matters with anyone you are teaching.
I started setting time aside for question after training my first green artist. What happened is he messed up four days of work because of a misunderstanding.
When I asked why he didn't ask me he replayed "I didn't want to waste your time or interrupt your work." And thinking back on highschool there are lot's of instances where I should have asked questions but was scared of how the teacher would react.
45 minutes ago, gameteacher said:
the developers here have torn apart my ideas with arguments about how I wouldn't be going deep enough
No surprise there. Because like I mentioned earlier, it is a advanced topic.
In truth I think every artist that does character design learned the basic in maybe only 2-4 days. Because ALL of art teaches character design. However because character design uses all art principles, I feel it can be through to high schoolers.
Teaching character design is teaching art.
When you explain how sharp shapes and round shapes makes a character mean or friendly looking; you teach shape and form. When you teach how shading from high and low makes a character look like a hero or a villain, you teach lighting and shading. When you teach how a characters stance effects personality, you teach posing.
Even if they walk out of the lesson without becoming character artists, they will walk out better artists.