So, I recently started developing a game for iOS, that I'm trying to decide on a title for. I feel like the main title is fine, but I'm having trouble with whether or not I should add a subtitle.
For some background, I'm making a rogue-lite game, involving a sword being passed down from generation to generation. I have a somewhat action-oriented combat system in mind, hence making it a rogue-lite, not a rogue-like. The game is going to have a few different parts - standard dungeons, scaled with the current character's level in mind and featuring various enemies found commonly in RPG's, the tavern that acts as a hub for the player where they accept missions, buy/repair equipment, and level up their character. Finally, there will be a large story dungeon that gets impressively difficult, and will handle an actual story progression. It won't be a huge story, but it will be there.
The catch is that, even if the player's current character dies, the sword will be picked up again, and retain abilities and upgrades. This is so the player can still progress, but losing a character is still a punishment. And, that's the main point of the game - it's centered around this one sword.
That's why I settled on the title "Heirloom" - especially because, after hours of searching, I didn't find a game with this title, and I find it to be a good fit for the concept.
But, I was still debating... I feel like it somewhat encapsulates my game's point, but I'm not sure if it's flashy or exciting enough for people to remember it very well.
I thought of making a subtitle like "Blood-Stained Lineage" or "Quest of the Cursed Blade" or something along those lines. They're working subtitles and could still use some work, but at the moment I'm less wrestling with what the subtitle should be, and more with whether there should be a subtitle in the first place.