Im doing a topdown 2d city builder/defence strategy game similar to stronghold, they are billions and banished.
The gameworld is gridbased and Im not sure how varied building sizes can be without annoying construction. Right now the setup is like this (sizes in width x height in tiles)
roads/walls 1x1
all civilian houses/huts 3x4
most production buildings like smithy, sawmill 4x4
small buildings like wells/kiln 2x2
small/medium/large defence towers 2x2 / 3x3 / 4x4
uncommon larger buildings like churches 6x6, 8x6 etc
What would you prefer in such a game? Uniform sizes to more easily fit into a road-grid, more fluid sizes to look more varied/natural?
Banished has rather varied sizes, but im not sure that's optimal: https://www.reddit.com/r/Banished/comments/1wo03f/building_sizes/
This is a rather open question, I am awere, but id still love some feedback!