So, I'm trying to make an iOS game, and I was hoping it would be more along the lines of a portfolio project than an actual attempt to be hugely successful. But, then I thought to myself, it's probably better if the project becomes popular. And making a little cash on the side wouldn't be too bad either. So, I started thinking of ways to attempt to promote my game and at least get some people downloading it.
Then I realized that I really have nothing to build on. I currently have zero social media presence (I only have a Facebook, and only close friends and family know I even have an account) and no connections. So, I am looking for tips on how to get started. Some people have suggested posting concept art on Instagram or something, but I figured I'd ask around and see if any industry regulars or veterans had any tips that I could do to supplement the launch of the app.
As a followup question, how soon should I actually market it, as well? Right now, I have the concept, I know what I want to do with the combat, and I have a logo for the title screen, but that's about it. I figure this very moment is probably a bit early to start trying to generate hype (because by the time I finish the project people will most likely have lost interest) but I really don't know when what I have is "enough" for trying to market it, or how long I should wait.
Any suggestions are much appreciated! If there's anything relevant that's missing in this post pertaining to what I have for the project or what resources I have available to me for something like this, feel free to ask! I'd be glad to answer and I'll do my best to respond quickly.