Greetings. Great to be here.
Does anyone by chance know any game artists online or any courses that has similarity to these?
I need some direction on how to create a game environment like this:
They are mostly from Jak and Daxter.
Greetings. Great to be here.
Does anyone by chance know any game artists online or any courses that has similarity to these?
I need some direction on how to create a game environment like this:
They are mostly from Jak and Daxter.
I don't quite understand the question, as there are different directions possible from such a picture.
If you want to code a game that looks like this, then you need art, and you can use for example Unity or Unreal to code it. I don't know the "Jak and Daxter" game, but if it is adventure-like, you can alternatively use an interactive fiction authoring application, which handles most of the coding for you.
One step higher, if you want to code an application that makes it possible to write games like you show, you're asking how to code such an interactive fiction authoring application, in which case, Unity or Unreal would be a useful starting point, although, I'd suggest to first make a few games before making an authoring application.
If you don't want to code, but you want to make art, you'll need to develop 3d modeling skills. Learning blender would be an option (it's freely available), but this is not my area of expertise.
If you want to make a game like "Jak and Daxter", you need to both code and make art, so both the above apply.
37 minutes ago, Alberth said:I don't quite understand the question, as there are different directions possible from such a picture.
If you want to code a game that looks like this, then you need art, and you can use for example Unity or Unreal to code it. I don't know the "Jak and Daxter" game, but if it is adventure-like, you can alternatively use an interactive fiction authoring application, which handles most of the coding for you.
One step higher, if you want to code an application that makes it possible to write games like you show, you're asking how to code such an interactive fiction authoring application, in which case, Unity or Unreal would be a useful starting point, although, I'd suggest to first make a few games before making an authoring application.
If you don't want to code, but you want to make art, you'll need to develop 3d modeling skills. Learning blender would be an option (it's freely available), but this is not my area of expertise.
If you want to make a game like "Jak and Daxter", you need to both code and make art, so both the above apply.
Thanks for the answer. Just want to create the environment like in the pictures.
I am starting to learn modeling 3DS Max and I will see how this turns out for me.
7 minutes ago, xXDarwinXx Nagel said:Thanks for the answer. Just want to create the environment like in the pictures.
I am starting to learn modeling 3DS Max and I will see how this turns out for me.
You may want to visit the visual arts section of the forum for more detailed discussion on how to achieve this particular style, and what tools and techniques to use.
You can accomplish this look by creating models for your avatars, buildings, plane (ground) ect... then texturing with a similar style as seen in your screen shots, then you need to have the objects with textures imported into an engine like Unity or Unreal, and provide lighting, bump mapping, and whatever other effects you need plus post processing.
Just model everything as you would, and texture them. There really isn't any "magic" to this, and the look comes from the poly count of the models, bake, and textures applied to them, and environmental effects (lighting, shadows, ect....) These are also very low poly compared to today's "low poly" standard.
You can make your entire level in 3ds max, and move it into Unreal.
This video series might help you: https://www.youtube.com/watch?v=eJ0zu6GIqxQ
If you look on google you should be able to do the same with Unity, but keep in mind you can build levels within Unity/Unreal with your assets as well.
Programmer and 3D Artist
That is low poly art , to get there you need a lot of exercise under your belt and after you get the skills it will be very easy to achieve that , until then just do as many game art tutorials as you can, your are bound to learn one new little trick each time and in a few months you will see the progress.
BTW the tool doesn't make much difference in my opinion , and took me a while to realize and only after i forced myself to move to blender from 3DS Max(due to costs).