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About AS_MAX_PORTABILITY

Started by March 07, 2018 01:46 PM
1 comment, last by WitchLord 6 years, 8 months ago

Hi, I've came here with a question about "AS_MAX_PORTABILITY" macro in AngelScript.

I'm aware of that what is it and what is it for but one thing that I could not find out is when you define AS_MAX_PORTABILITY manually and you are gonna use it for multi-platforms like something like asm.js (Emscripten) and arm64 phones and ... Can I use native calling conventions? I mean, I'm going to support consoles (PlayStation, Xbox and such) too, is it safe to still use native calling conventions instead of generic? Should I switch? Should I not?

When defining AS_MAX_PORTABILITY it is precisely the support for native calling conventions that is turned off. When using AS_MAX_PORTABILITY you have to use the generic calling convention (use the autowrapper add-on to avoid having to write all the wrappers manually).

On platforms for which there is currently no support for native calling conventions (like Emscripten and arm64) the AS_MAX_PORTABILITY should be defined automatically (through as_config.h) so you do not need to do it manually.

 

 

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