3 hours ago, jefferytitan said:
I'm assuming this is not a regular day job. I guess the reason I floated those options was whether it makes much difference to an artist whether it's a hobby project which is guaranteed to never make them money, or whether it's something which tenuously might maybe kind of make some money.
Artist don't eat air and their computers need electricity, it matters that the game has a chance of making money. Art takes a lot of time and as such requires a lot of money to keep the artist living long enough to finish the work.
Most artist join hobby projects knowing it's a gamble, but they do expect to be payed if the game makes money. Also they won't quit their day jobs to help with your game.
There are many artist who spend free time working on hobby games. One deal is to keep tab, that way when the game makes money you can pay the artist; this is what I recommend.
A experienced artist won't take revenue share, it never-never works. Exposure means nothing because a person who can't pay money, doesn't have any exposure to give.
On 3/7/2018 at 10:18 AM, jefferytitan said:
If someone does want concept art done for free for a hobby project or speculatively based on rev share, what factors would influence your decision to do the work and feel respected in the process?
The game should be more than just an idea. Some real design documents and even prototype code is a must have. Having placeholder art in the game already is a huge plus.
The developer must have made a game before even if it's only pong.
A topic that the artist is interested in spending their free time on. So check their portfolio to see what the artist likes making.
No legal obligation beyond a simple None Disclosure Agreement. A Copyright contract is some times OK, but don't be surprised if the artist wants to keep the copyrights to their work till they get payed.
Understand that you are in no position to make demands, unless you pay them. Artist get hundreds of requests for help, leaving your project for a better one is easy for them.
Mostly think of how you would want to be treated if someone asked you to make their game.