Hey everybody,
I was coding for a while a few months ago and developed some apps for my students. I want to start transforming these plain screen education apps into game formats. I am having trouble finding good resources on how to make that transition. I really liked the style of Mark Myers "A smarter way to learn" series and am wondering if anyone knows about a similar "break everything down into extremely small, applicable chunks" method to learning game development.
Also, I learned javascript, jquery, html, and css so I want to find an appropriate game engine that uses those languages. In my research so far it looks like maybe Phaser/Kiwi or Babylon might be my best choices, but I am a bit uncomfortable with having to choose either a 2d route (phaser) or 3d route (babylon). I'd prefer to pick one engine that deals with both well. However, I don't know if learning both engines would really be a considerable problem (I simply haven't worked with game engines before and don't know if learning each one separately would be a huge ordeal). It's the same feeling I get when a lot of people recommend Unity, but then I would have to learn C#.
Thanks,
Steve