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Displaying different models based on Camera View

Started by February 15, 2018 08:58 PM
1 comment, last by swiftcoder 6 years, 9 months ago

Say I have a 3rd person camera, when I switch views to First person, is there a way in Unity to turn the head mesh off to prevent clipping?

 You can use Layers to display meshes on only some cameras.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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