6 hours ago, Anri said:
Hello, Smallbear.
I've spent a while playing your game. I get the feeling its a bit like Myst, and although very basic I like the atmosphere. For a single person the effort is admirable. Sadly, the bugs are indeed holding the game back.
Do not start demonizing those who review your work, especially when they take the time out to make a youtube video for you. You at least have people who are interested in your project, so dont upset them with accusations of "jealousy". Players dont usually take kindly to bugs that cause wierd effects, let alone one that resets the game entirely or crashes to Windows...
Right, lets get back to your game. Put everything else on hold, and fix that ingame options screen. A flat, 2D presentation will be good enough for anyone. The game actually locked up on me while viewing that screen and eventually took me back to the introduction - effectively having to start the adventure from scratch. I have a feeling you have some code that needs cleaning up there...
There are of course other problems, but just work on that for now and also see if you can locate the cause of that crash. For the record I was running at 800*600 with a Geforce GT 640( 4GB ), Windows 10 with 20GB system memory, and set at "Fastest" and the game still looked nice. Send me a PM when you feel you have done your best with that issue and I will be happy to try it again.
Oh, even before the game loaded up I guessed you were using Unity. How are you with the programming side of it?
I appreciate your playing the game and I'll reply generally to the thread first:
1. On Irony:
Thanks for the Dogpile. Already anticipated it on GameJolt. Expected more nuance and meta-discussion here.
When you try to build democracy in Afghanistan it fails - why? Does the army need to 'toughen up?' Or do we need to have a different conversation that side-steps the broken records.
Has doing the same thing ever worked in Afghanistan?
Is doing the same thing working for Indie Devs? Are we all supporting one another and making it together or still dreaming of an illusive Freddie's Utopia where somehow everyone can be rich.... in a competitive, dysfunctional marketplace.
If indie game dev is working for almost no-one then what we're doing collectively isn't working. Fact. Dangling the carrot of uber-success only appeals to naive teenagers. 'Of course we can all win the Lotto if we just develop a thick skin.'
I see no strategies for dealing with discontent. In fact I'm the only one who has dealt with it effectively. I took all the problems seriously and iterated, reported and engaged with the complainants. Result - I improved; they fell away. Conclusion: you don't seem to be paying attention to the real problem - building an audience when the only people who comment and play do so because they have a Jim Sterling complex. It's what I see political pundits call Bad Faith or Uncharitable. And it always, always ends with the guilty party losing.
Of course if you too have a Sterling Complex you're not going to see any problem here. And won't feel responsible for the total eff-ups that ensue.
'Toughen up' is for incompetent parents with no actual advice because they simply don't have strategies for dealing with problems. I aim to do better. Real advice would be: Be Vulnerable, Adapt and Iterate. Don't turn into a monster with a thick skin and end up hating yourself because you'll lose touch with your emotions and what it means to be human. In short: they win.
Humans aren't tough, we're smart.
2. Your experience: It's good to get some balanced feedback from someone who's played the game though.
The 'problem(s)' is covered in my devlog but for those who came in late:
https://youtu.be/7L8vAGGitr8
The 'problem' has taken up most of my time for the past fortnight. But I'll consider changing the menu when the current game jam is over. This was rushed to get it in on time. I'm not a fan of the 2d canvas but I can implement that down the track. It's really a KISS issue, which you have correctly interpreted is at the heart of the game.
I'm a fact-based person. The correlations between a detailed multicultural perspective on Jealousy and mine, and all game dev's experiences, is close to 100% (see: Quora). I'll call it anecdotal evidence and move toward addressing it rather than cowering away because of the feared Rabid Consumer. Tell the truth and damn the consequences. I live with 3 hardcore gamers, I myself am one. They don't frighten me and I don't demonise them.
The people criticising my game for the sake of it are probably not my audience. This is the crux of the issue which isn't being addressed in this thread: building an audience in the face of arbitrary default opposition. I don't care but it's a signal-to-noise ratio issue and it's a serious one.
If people turn up to your gigs just to throw eggs at you is it because
a. You suck, or
b. They are horrible people.
Is it a little of both?
Perhaps it's the wrong audience. Just sayin'.
Emmy Jonassen seems to think I have a point. But what the hell would she know?
http://www.indiegamegirl.com/steam-user-reviews/
So in conclusion I'd like to add something positive:
And some more food for thought to the Toughen Ups: