After 18 months of development, Godot 3.0 has been released. A sample of new features include:
- New physically based renderer
- New asset workflow
- GDNative framework for extending Godot through external libraries without recompilation
- Mono/C# support
- Visual Scripting
- GDScript improvements
- New audio engine
- VR support
- Bullet Physics backend
- New networked multiplayer API
- Rewritten export system
- IPv6 support
- WebAssembly and WebGL 2.0 support
- New editor theme and customization
- Auto-tiling in tile maps
- Improved flat style box
- Font oversampling
- Custom hardware cursor
- Improved 3D editor viewport
- Console support
- And more..
View the full feature list and details from the Godot 3.0 announcement.