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Godot 3.0 Released

Started by January 30, 2018 12:45 AM
1 comment, last by Kty Shy 6 years, 9 months ago

 

 

 

 

 

 

 

After 18 months of development, Godot 3.0 has been released. A sample of new features include:

  • New physically based renderer
  • New asset workflow
  • GDNative framework for extending Godot through external libraries without recompilation
  • Mono/C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Improved 3D editor viewport
  • Console support
  • And more..

View the full feature list and details from the Godot 3.0 announcement.


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Admin for GameDev.net.

Judging by what is written about it, Godot is shaping up to be the next Unity and more.

Yeah.

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